Back in April, I was invited to lead a weekend workshop in St. Petersburg Russia about the values and principles of user experience. I have often talked about these topics in afternoon sessions at a few schools, but never as a full weekend session.
I was grateful for this opportunity because it allowed me to challenge myself and act upon something that I have always been interested about, teaching. Personally, this was a great test for me because it is one thing to do what you do, but to talk about what you do and share that with others is often so much harder.
In the end, I wanted to communicate a message that would help the designers reflect, grow, and understand how to create better products for our everyday lives.
If you are going to talk the talk, you better be able to walk the walk because design has too often been used to dress up a problem and not focus on real people or system solutions. In this lecture, there will be an open discussion about how products come to life and how valuable it is to understand that trends are NOT a replacement for quality.
Designing for People, Not Features (Evolving Topic)
Our love for the digital products has gotten way out-of-control. We live in a world where technology has become a gimmick to distract us and not solve problems. In other words, technology innovation is not about adding interfaces, making something different, or developing an app for individual needs. It’s about solving problems.
Donald Norman once said, “The real problem with the interface is that it is an interface. Interfaces get in the way. I don’t want to focus my energies on an interface. I want to focus on the job…I don’t want to think of myself as using a computer, I want to think of myself as doing my job.” It’s time for us to move beyond screen-based thinking, and begin thinking about people… not the technology.
Informed design is essential, which is why we must understand the values of our tools and better understand the role of design. This talk will clarify the processes and skills that are needed to create great experiences.
Enhancing Experiences with Animations
A lecture about interactive interfaces and how animations are able to enhance the user experience, which is a topic that will be broken down into four main talking points: Behavior, Visual Feedback, Transitions, and Affordance.
Me: Are we still meeting at 19?
Me: Well, it’s 19 now.
Russian: Shit. It’s 19 by your time?
Russian: I thought we had 3 hours between us. Google told me so. Did Sweden change to Spring time?
Me: Yeah that happen last night.
Russian: Shit. And Russia canceled Spring this year. So, now its 2 hours between us.
Me: Did you just say Russia canceled Spring this year?
Russian: Sorry for this.
Me: Is the internet down?
Colleague: Work is no fun when there isn’t internet.
Me: Up for a game of ping pong?!
Colleague: Yeah! You bet!!